12/24/2023 0 Comments Vagrant story ost![]() At about 3 minutes into the piece, though, the drums get much fiercer, and the rhythms more elaborate. The orchestra then fades away, and the clicking percussion instruments lull you into a sort of tranquil mood. After some brief interluding, one of the other major themes breaks through in a grand symphonic style, and the percussion starts to take off. It reminds me in some ways of Igor Stravinsky's "The Rite of Spring," a piece so dissonant and bizarre that even modern listeners today often have a hard time seeing its inner beauty.Īnyway, let's take a closer look at "Climax," shall we? As I mentioned before, it opens with major theme number 3, the most heroic-sounding of the themes, in my opinion, and also my favorite. Funny how a work like the Vagrant Story Original Soundtrack can be so ambient and so thematic at the same time. ![]() You can find examples of each musical style Sakimoto uses, which is the reason this twelve-minute monster is one of my favorite tracks. This piece is, actually, a great cross-section of the entire soundtrack. The third theme is found at the beginning of "Climax of the Graylands Incident" (which is, appropriately, track 3). ![]() The first track on Disc One opens with one of these themes, and the second track with another. Some are more dominant than others, and I consider there to be three major ones that are the "driving force" behind the symphonic elements of the music. You'll notice as you listen to the soundtrack that there are quite a few recurring themes. At the same time, there is a strong Industrial and Tribal influences you've got to love those percussion instruments and synthesized chants. These tracks, and others, would be best described as symphonic, nearly Classical in nature. My favorite tracks on the album, "Climax of the Graylands Incident" and "Staff Roll" are far from your traditional ambient music. While describing it as "ambient" would be mostly correct, it doesn't tell the whole story. I'll do my best to describe Hitoshi Sakimoto's unique style to you. Bodyīut of course, dear reader, you require more than just a thumbs-up in order to justify investing your money in this album. ![]() At the same time, all the good things about the soundtrack are so subtle that I find that I don't have much to say except the soundtrack is one of the best collections of game music ever to grace my ears. The pieces are so similar, and they're all pretty ambient, making a track-by-track review difficult. Without a doubt, reviewing the Vagrant Story Original Soundtrack has been the toughest job I have faced while writing reviews on a regular basis. But I'm still very hyped about it and excited to see how the game turns out.Vagrant Story Original Soundtrack :: Review by Kero HazelĭigiCube (1st Edition) Square Enix (Reprint) So I shouldn't be surprised that the game seems to be something of a successor to those earlier titles in some ways. The director, Yoshida, seems to have been something of a disciple of Matsuno, if I understand correctly, and the lead art designer Minagawa was the person responsible for the beautiful designs of FFT, Tactics Ogre, and Vagrant Story. I'm wondering if FFXVI will carry on the implicit critique of Machiavellian politics that FFT inaugurated, or whether it will go in a different direction with its political plot. It is a classic plot that has been done before, both in the real-lived history of the human race and in all kinds of fictional storytelling, but it looks like this game could realize the concept in a FF setting in a way that earlier games, even FFT and FFXII, did not really do (the focus on imperial tyranny in those games seemed to take a backseat as the plot progressed to supernatural elements). From what I can tell in the trailers, the plot seems to revolve around the struggle of a small and independent republic to retain its independence in the face of a grave threat from a powerful Empire that seeks control over the continent. I'm quite interested in FFXVI because it seems like it is drawing inspiration from those titles in its world / art design as well as the plot. I really enjoyed Vagrant Story for the same reason. FFT was the game that got me into the FF series many years ago, and I really loved the emphasis on politics in the plot and also the art design.
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